Tecci’s tests
Finished 25 shown
| Author | Engine | Identifier | Code | Time control | Results
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| Tecci | WakWak | udp-imp | diff ↗ | 8.0+0.08 |
LLR: -1.78 (-2.25, 2.89) [0.00, 4.20] Games: 3940 W: 1346 L: 1427 D: 1167 Ptnml(0-2): 131, 391, 979, 366, 103 |
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lower UDP threshold when improving
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| Tecci | WakWak | udp-duck-count | diff ↗ | 8.0+0.08 |
LLR: 2.90 (-2.25, 2.89) [-4.20, 0.00] Games: 4408 W: 1634 L: 1491 D: 1283 Ptnml(0-2): 136, 352, 1100, 465, 151 |
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only skip new unique ducks in UDP
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| Tecci | WakWak | ump-imp | diff ↗ | 8.0+0.08 |
LLR: -1.02 (-2.25, 2.89) [0.00, 4.20] Games: 10640 W: 3773 L: 3786 D: 3081 Ptnml(0-2): 343, 958, 2721, 965, 333 |
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lower UMP threshold when improving
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| Tecci | WakWak | hindsight-red | diff ↗ | 8.0+0.08 |
LLR: -1.81 (-2.25, 2.89) [0.00, 4.20] Games: 8998 W: 3155 L: 3218 D: 2625 Ptnml(0-2): 292, 831, 2296, 808, 272 |
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hindsight reduction
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| Tecci | WakWak | quiet-see-hist | diff ↗ | 8.0+0.08 |
LLR: -1.74 (-2.25, 2.89) [0.00, 4.20] Games: 8130 W: 2873 L: 2937 D: 2320 Ptnml(0-2): 289, 760, 1991, 776, 249 |
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adjust quiet SEE pruning margin by history
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| Tecci | WakWak | hindsight-ext | diff ↗ | 8.0+0.08 |
LLR: 2.94 (-2.25, 2.89) [0.00, 4.20] Games: 17754 W: 6387 L: 6152 D: 5215 Ptnml(0-2): 534, 1642, 4387, 1683, 631 |
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hindsight ext
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| Tecci | WakWak | in-check-fix | diff ↗ | 8.0+0.08 |
LLR: 2.93 (-2.25, 2.89) [-4.20, 0.00] Games: 11722 W: 4215 L: 4102 D: 3405 Ptnml(0-2): 344, 1082, 2929, 1129, 377 |
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pretty sure ur still kind of being checked even if the duck is blocking it cuz u gotta either evade or still block with the duck
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| Tecci | WakWak | noisy-see-pruning-history | diff ↗ | 8.0+0.08 |
LLR: 2.90 (-2.25, 2.89) [0.00, 4.20] Games: 9412 W: 3424 L: 3223 D: 2765 Ptnml(0-2): 282, 869, 2270, 936, 349 |
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adjust noisy SEE pruning by history
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| Tecci | WakWak | goog | diff ↗ | 8.0+0.08 |
LLR: -0.88 (-2.25, 2.89) [0.00, 4.20] Games: 1382 W: 463 L: 506 D: 413 Ptnml(0-2): 55, 128, 350, 121, 37 |
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increase alpha on fail high
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| Tecci | WakWak | ump-linear | diff ↗ | 8.0+0.08 |
LLR: -0.91 (-2.25, 2.89) [0.00, 4.20] Games: 686 W: 235 L: 282 D: 169 Ptnml(0-2): 33, 60, 187, 47, 16 |
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maybe this formula idk
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| Tecci | WakWak | ump-linear | diff ↗ | 8.0+0.08 |
LLR: -2.30 (-2.25, 2.89) [0.00, 4.20] Games: 1420 W: 461 L: 586 D: 373 Ptnml(0-2): 71, 149, 358, 98, 34 |
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make it higher ig
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| Tecci | WakWak | ump-linear | diff ↗ | 8.0+0.08 |
LLR: -2.26 (-2.25, 2.89) [0.00, 4.20] Games: 648 W: 177 L: 308 D: 163 Ptnml(0-2): 46, 84, 155, 33, 6 |
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not sure what I was thinking
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| Tecci | WakWak | ump-linear | diff ↗ | 8.0+0.08 |
LLR: -0.76 (-2.25, 2.89) [0.00, 4.20] Games: 1012 W: 340 L: 378 D: 294 Ptnml(0-2): 38, 106, 246, 88, 28 |
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linear UMP threshold
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| Tecci | WakWak | razoring-no-pv | diff ↗ | 8.0+0.08 |
LLR: 2.90 (-2.25, 2.89) [-4.20, 0.00] Games: 16412 W: 5861 L: 5768 D: 4783 Ptnml(0-2): 518, 1468, 4130, 1583, 507 |
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no razoring in PV nodes
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| Tecci | WakWak | simplify-ndp | diff ↗ | 8.0+0.08 |
LLR: -1.13 (-2.25, 2.89) [-4.20, 0.00] Games: 386 W: 103 L: 173 D: 110 Ptnml(0-2): 27, 50, 88, 22, 6 |
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it just doesn't seem all that great
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| Tecci | WakWak | whole-node-pruning-in-check | diff ↗ | 8.0+0.08 |
LLR: -0.12 (-2.25, 2.89) [-4.20, 0.00] Games: 5652 W: 2088 L: 2119 D: 1445 Ptnml(0-2): 225, 534, 1343, 495, 229 |
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don't do whole node pruning (e.g. RFP, razoring) while "in check"
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| Tecci | WakWak | razoring-no-pv | diff ↗ | 8.0+0.08 |
LLR: 0.00 (-2.25, 2.89) [-4.20, 0.00] Games: 0 W: 0 L: 0 D: 0 Ptnml(0-2): 0, 0, 0, 0, 0 |
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no razoring in PV nodes
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| Tecci | WakWak | more-fp | diff ↗ | 8.0+0.08 |
LLR: 2.94 (-2.25, 2.89) [0.00, 4.20] Games: 20848 W: 7616 L: 7376 D: 5856 Ptnml(0-2): 614, 1779, 5449, 1917, 665 |
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increase FP depth to 8
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| Tecci | WakWak | frac-tunables | diff ↗ | 8.0+0.08 |
LLR: -1.89 (-2.25, 2.89) [-4.20, 0.00] Games: 8454 W: 2962 L: 3106 D: 2386 Ptnml(0-2): 322, 842, 2027, 730, 306 |
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make some tunables fractional
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| Tecci | WakWak | mat-scaling | diff ↗ | 40.0+0.40 |
LLR: -0.90 (-2.25, 2.89) [0.00, 4.20] Games: 30518 W: 10537 L: 10468 D: 9513 Ptnml(0-2): 799, 2775, 8006, 2916, 763 |
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scale eval by the material on the board
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| Tecci | WakWak | check-lmr-full-ply | diff ↗ | 8.0+0.08 |
LLR: -2.37 (-2.25, 2.89) [0.00, 4.20] Games: 17242 W: 6149 L: 6211 D: 4882 Ptnml(0-2): 592, 1605, 4260, 1601, 563 |
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increase check LMR to one ply
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| Tecci | WakWak | mat-scaling | diff ↗ | 8.0+0.08 |
LLR: -2.34 (-2.25, 2.89) [0.00, 4.20] Games: 11880 W: 4227 L: 4308 D: 3345 Ptnml(0-2): 413, 1081, 2985, 1096, 365 |
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scale eval by the material on the board
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| Tecci | WakWak | qs-skip-bad-noisies | diff ↗ | 8.0+0.08 |
LLR: 2.90 (-2.25, 2.89) [0.00, 4.20] Games: 2322 W: 939 L: 767 D: 616 Ptnml(0-2): 55, 176, 580, 242, 108 |
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skip bad noisies in qsearch
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| Tecci | WakWak | multicut | diff ↗ | 40.0+0.40 |
LLR: -0.31 (-2.25, 2.89) [0.00, 4.20] Games: 5000 W: 1729 L: 1726 D: 1545 Ptnml(0-2): 118, 477, 1318, 458, 129 |
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multicut
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| Tecci | WakWak | multicut | diff ↗ | 8.0+0.08 |
LLR: -1.11 (-2.25, 2.89) [0.00, 4.20] Games: 15664 W: 5686 L: 5684 D: 4294 Ptnml(0-2): 554, 1403, 3882, 1473, 520 |
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multicut
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